The weapon animation is kind of choppy and there is mucho slow down when enemies fill the screen. Strike Gunner's sounds take a nosedive. To retaliate, Earth scientists create two powerful fighting machines called Strike Gunners. Every once in a while, bigger vehicles come at you with better weaponry, but don't take enough damage to really be considered minibosses -- more like enhanced cannon fodder. But choose wisely, you can only use one special weapon per round, and once used, it will be unavailable to you in later rounds! Now, if you focus on the big kahuna, odds are one of the little guys will take you out. Looks Good, Sounds Bad As you're flying a Strike Gunner at amazing speeds, keep your eyes open.
The controls are responsive, the graphics are good, and the music is rockin'. Oh -- and after using a weapon in one level, it can't be used again during that playthrough, which puts an element of strategy into this game. At various points in each level, the player faces a boss vehicle. Players can link their aircraft in two different ways. On the side of the screen, there is a meter, which is depleted by using the extra weapon and can be refilled by snagging certain power-ups. This allows for a strategic approach to the game because certain weapons are more effective on certain missions.
The levels feature wave after wave of normal enemies ranging from helicopters to Gun turrets that usually only require one or two hits to destroy. A solid shooter with nothing really new or exciting. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Stage Eight involves some tricky maze flying. Late in the 20th Century, the world's most powerful nations agreed to disarm all their nuclear weapons so everyone could live without the fear of nuclear war. The combo attack looks like neat, but use it sparingly. The World in Your Hands In the year 2008, Earth is a post-nuclear wasteland.
While I really liked some of the concepts present in Strike Gunner, I found myself wishing they'd been placed in a better game. Lots of enemies to blow away but let too many on the screen and the game slows down. There's not much else to say other than if you haven't heard of or played this game, you should definitely check it out. I like the way at the start of every level you have to select a special weapon, You can choose any 1 of 15 weapons to use in that level. After that, it's inaccessible for the rest of the game.
You can choose to fly solo or have a friend along for the fight. Games you may like: Nominate for Retro Game of the Day: If you haven't noticed yet, we have a retro game of the day feature top-right of the screen wherein we feature a new retro title every single day! You can knock a couple parts off like the wings which are just spewing bullets all over the place and eventually get left with the center part, which gives you a five-way spread of fireballs, occasional 3-way bullets and regularly drops big bullets which explode into a multi-directional 6 or 8-way shot. If I have and I haven't mentioned you below I didn't mean it so just email me telling what I did and I'll fix it as soon as I can. Before each level, the player chooses one special weapon that can be utilized via an often-refilled meter, in addition to their normal guns. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. I also have to congratulate developers Athena for making the difficulty level of this game more customizable than many console shooters.
Run out, and your mission is over - there are no saves! Two heads here aren't necessarily better than one. All I was thinking was that the game seemed fun and had good mechanics, but that might have been the easiest level I'd ever played on a shooter. You'll be flying along, blasting the everloving crap out of wave after wave of helicopters and other airborne devices replaced by spaceships in latter levels and occasionally a few trucks or boats. En varios puntos de cada nivel, el jugador se enfrenta a un vehículo patrón, como una aeronave gigante o un enorme tanque desierto. The game supports two players as well, with two Strike Gunners facing the same missions as single player.
While I really liked some of the concepts present in Strike Gunner, I found myself wishing they'd been placed in a better game. A vertically scrolling game, Strike Gunner is one of those shooters that just didn't quite have what it took to satisfy me. The game takes place over many levels, each featuring a different type of terrain such as snow, jungle, desert, and outer space. Overall I would rate this game 8 out of 10, I think the graphics are great with an amazing animated intro, there are some awesome tunes and sound affects and I feel this is a game you can keep playing over and over again. The following lines should match up for this faq to be read correctly on your computer.
As an ace fighter pilot, you have no choice but to attack the E. Both players can shoot, but the non-driving player can't use a special weapon. And then, after quite some time of this, you fight the level's boss and move on to the next challenge. One hit creams both of you, so the pilot better be a pro! And adding a few cool things to a poor game tends to only improve the total product by a finite amount. When most stages are fairly lengthy and scroll by slowly, getting nearly two full levels of flying over a forest and even more time spent meandering through essentially the same outer space design is about enough to cure insomnia. Gracias por compartir tu comentario.
More than just a scrolling bullet hell shooter, every stage features a special weapon select screen, but each weapon can only be selected once, so choose wisely! Ruder is gonna be mad at me for saying it, but even one of my all-time favs, Blazing Lazers, has some fairly weak bits in levels where nothing much is happening. I have so many great memories of this game from my childhood, that I just had to pick it up again. I found this to be a very nice system that gave a less-than-inspiring game a bit of needed depth. If you want fun, then get this! Now united in the fight against the invaders, the world's greatest scientists develop the ultimate weapon: Strike Gunner. I'm almost positive that I haven't ripped anyone off. There are eight stages in the game where you have to battle helicopters, Gun Turrents, tanks, space ships and an end of level boss.
The only question is: would a player want to go back through this one to tinker with the difficulty and experiment with each weapon in different levels to find the perfect combination? The detail on the ships and the enemies is excellent. However, on the top and bottom of the screen, an infinite number of little pods stream onto the screen, making things a bit more claustrophobic. Strike was created by Mike Posehn, John Patrick Manley, and Toney Barnes. Besides being incredibly easy, with never more than a handful of enemy intruders on screen at any one time, the backgrounds lack any real detail. Choice Weapons Strike Gunner's controls are easy to learn, and they're highly responsive. Our scientists have developed the ultimate weapon: Strike Gunner!. Masters posted July 04, 2008: That sounds particularly dumb when the actual levels are so vapid.