The emergence of Terrel Davis as one of the league's most dangerous backs means the offense is relying more on running plays and that John Elway is throwing more ball-control passes quick slants, outs, etc. Seeing Is Believing The graphics in Madden '98 provide for super-detailed movements of the sprites: Players react and point to signal rotational shifts, while the quarterback lifts his foot when calling for a man to go in motion. On the offensive side of the ball, computer-controlled teams aren't nearly as pass-happy as they were in Madden '97 - I was actually stunned by how closely the computer's offensive playcalling tendencies mirrored that of real-life teams. Also, there aren't any money plays that I've found that work every time. Be sure to avoid spinning unless you have a lane between you and the coverage man because it will slow you down. For me, though, the two most worrisome deficiencies of League play are the lack of a play editor and the inability to assign the 1997-98 schedule to a Custom League: Custom Leagues always use random schedules, and default to some weird round-robin format to boot you can change it to the regular 16-game schedule, of course.
Madden 98's graphics are pretty good, but aren't going to knock anyone down. Roster Revisions Madden '98 will kick off with its usual solid selection of features, including more than 100 current and historical teams, new offensive and defensive playbooks, adjustable penalties, and all the current pro players and stadiums. Fun In multiplayer, fun by yourself. Simply updating stats and making minute changes in the gameplay is no longer exceptable. Like the absence of a play editor, the inability to use this year's real-life schedule in a Custom League is inexplicable. As for controls, Madden rules the field with its intuitive, responsive touch passing, which fires off a bullet pass if you jam the Pass button or floats a lob if you tap it--no messy meters to struggle with here.
Perhaps it's time for a change. If you enjoyed playing the game, give it a thumbs up. Receivers stretch out for catches, running backs spin and bounce off tacklers, and quarterbacks deliver the ball with a stunningly lifelike motion this is with 3Dfx support, mind you. Although Madden's gameplay may seem tougher and harder to get used to than GameDay's--and probably a little too daunting for rookies--it's the perfect game for video game football enthusiasts. Playbooks will be more realistic and more tailored toward their respective strengths. Pick a team and create your own roster and compete on the tournament! Madden is an upstanding title that finally has some heavy competition.
Still, I recognize a good football game when I see one. Madden Football has been back and forth in terms of quality and features. Of course, these are staple elements of a Madden game, so my expectations are a little high. It's too early to say for sure that it will be the best football game of the year - but it's definitely in the running. Madden 98 is a lot of fun to play. Sprite-based graphics, same interface, John Madden - it's all there, but it's still the same game. I also love the customization of penalties! Having said that, though, I've got to point out one gripe: the play clock.
You can create as many custom leagues as you like, aligning the divisions any way you like. Usually an offensively slanted contest, players routinely scored in the 40s in five-minute quarters against computer-controlled teams. Now the competition has substantially heated up and the stakes are higher thanks to Sony's GameDay. All-new playbooks completely drawn up from scratch will be implemented in addition to a whole new play-calling system that is an enhanced offshoot of the systems found in the older Madden games which showed three plays on-screen. This isn't the result of the computer cheating, but because defenses react the way they should. Also new, touch passing will allow you to lob or rip a bullet depending on how hard you nail the Pass button. It's really hard to change something good, but perhaps an upgrade in graphics wouldn't hurt the game at all.
Take the Broncos, for instance. Gaming's most popular football series is back for its second year of 32-bit action. Support for four-button gamepads and joysticks means you've got more control options on the field, especially on offense. Other impressive touches include fake blitzes that you can recall on the fly and an enhanced bluff mode that enables you to secretly call plays during two-player matches. It had some problems, but its action mode was the best or at least most playable of any serious football sim on the market.
As of the last few years. It's in the Fame Madden fans of old will be the first to line up for this stellar title. As with all Maddens, the feature list is extensive, and should satisfy any pigskin fan. This game has a rating of 100 out of 100 based on 6 user ratings. Gamers will also see players flipped, run over, and knocked down with superb realism. The whole League interface - a file-folder affair with tabs for various functions - feels unwieldy and definitely will take some getting used to.
Because buttons 1, 2, and 3 are assigned to receivers, there's no need to cycle through receivers with one button and throw with another. Madden 98 is the smartest football game I've played, and it's about time that a gridiron game has been this challenging. Throw the ball when your receiver is near the sidelines. This year's version is better than last year's in almost every way. If you enjoyed playing the game, give it a thumbs up. They are prerendered and embellished with light-sourcing and shadows, giving them a pseudo 3-D feel. And the computer-controlled general managers aren't the equal of their coaching counterparts: I managed to get the Cowboy's Troy Aikman and Vinson Smith for the Vikings' Randall Cunningham and Jeff Brad.
Someone could always argue that one version of Madden was better than the other. Luckily the Al in this game is ramped up to minimize the number of Golden Plays. As the '98 season heats up, will Madden have the gridiron guts to blast past GameDay? What this means is that the computer-controlled players actually read, recognize, and react to the play that's being run--the three deadliest Rs in the sport. League, team, and player editors are all simple to use, and simulated seasons yield extremely believable scores and stats even though they take just a few seconds per matchup. The only problems graphically are the outdated sprite-based style and the quirky pixelization. Set up the crossing pattern, then wait until the coverage goes to the middle.
Madden '98's sound is a definite plus. Madden's League Play has all the usual options you'd expect in a top-notch sim. It is a single game out of a variety of games that you can play on Arcade Spot. What makes this annoying is that the play clock is running about twice as fast as real time, and you can expect to draw an inordinate number of flags for delay of game until you've memorized a core group of plays you can find quickly. It is a single game out of a variety of games that you can play on Arcade Spot.